

Whatever.The midpoint to you is a decimal point of users (your res is. I would think your main audience is the 99% with under $1000 for a video card (or worse for multigpu) and another $600-900 for a decent 1440p monitor you don't have to EBAY from some dude in Korea. WHO CARES? As hardocp showed even a Titan still can't turn on EVERY detail at even 1920x1080. Thanks.I always like to read about the 1% which means absolutely nothing to me and well, 98.75% of the world. TheJian - Wednesday, Jlink So if you take out the 1920x1200 from the steam survey (4.16 - 2.91% right?), you've written an article for ~1.25% of the world.Having PCIe 3.0 seems to be the positive point for Civilization V, but in most cases scaling is still out of the window unless you have a monster machine under your belt.Ĭomments Locked 116 Comments View All Comments Intel processors are the clear winner here, though not one stands out over the other. On the Intel side, you need at least an i5-2500K to see scaling, similar to what we saw with the 7970s. We have another Intel/AMD split, by virtue of the fact that none of the AMD processors scaled above the first GPU. While the top end Intel processors again take the lead, an interesting point is that now we have all PCIe 2.0 values for comparison, the non-hyper threaded 2500K takes the top spot, 10% higher than the FX-8350. More cores and PCIe 3.0 are winners here, but no GPU configuration has scaled above two GPUs. Everything else stays relatively similar. The power of PCIe 3.0 is more apparent with two 7970 GPUs, however it is worth noting that only processors such as the i5-2500K and above have actually improved their performance with the second GPU.

By virtue of not having a PCIe 3.0 AMD motherboard in for testing, the bad rap falls on AMD until PCIe 3.0 becomes part of their main game. A big part of what makes Civ5 perform at the best rates seems to be PCIe 3.0, followed by CPU performance – our PCIe 2.0 Intel processors are a little behind the PCIe 3.0 models. We test at 1440p, and report the average frame rate of a 5 minute test.Ĭivilization V is the first game where we see a gap when comparing processor families. Our Civilization V testing uses Ryan’s GPU benchmark test all wrapped up in a neat batch file. Civilization V seems to run into a scaling bottleneck very early on, and any additional GPU allocation only causes worse performance.
#X1440p civilization v image drivers#
With the later drivers used for this review, the situation has improved but only slightly, as you will see below. Being on the older 12.3 Catalyst drivers were somewhat of a nightmare, giving no scaling, and as a result I dropped it from my test suite after only a couple of reviews. Disabled will replace Civilization Leaders with a static picture, with Low and higher settings animating the leaders to show more emotion and give the game a lot more personality.A game that has plagued my testing over the past twelve months is Civilization V. (Medium Settings (Above Left), High Settings (Above Right))Īt the bottom of the game's graphical settings, there are options for the game's animated leaders, with Disabled, Low, Medium and High options. (Minimum Settings (Above Left), Low Settings (Above Right))Ĭivilization VI is not an overly demanding game, with the game requiring a minimum of an HD 5570 or a GTS 450 to run, effectively meaning that every DirectX 11 compatible GPU should be able to run Civilization VI at its minimum settings.īeing a turn based Strategy game Civilization is very forgiving when it comes to running at a lower framerate, though a smooth 60FPS makes the game much more visually appealing and immersive. If you are having large framerate dips we would recommend that players turn off MSAA first, then ambient occlusion as these both have large performance hits. One of the most important settings in Civilisation VI is MSAA, which can be a real performance hog for lower end PCs, with Medium settings using 4x MSAA and High and Ultra settings using 8x MSAA. This game doesn't use more than 4GB of VRAM, so anyone with a 4GB or larger GPU can safely set the memory impact slider to Ultra. The game comes with two basic graphical options sliders, each of which can be used to increase the game's graphical fidelity based on performance impact and on VRAM usage. Civilization VI comes with a large range of graphical options at launch, though it is worth noting that the game lacks the DirectX 12 support that was promised before launch.
